Devlog #2: Enemies
Devlog #2: Enemies
Updates
The Godot Engine has not disappointed me since the first devlog. I'm still enjoying the development a lot, especially when things are nicely coming together. The first version was an OK prototype, but it required a lot of imagination to see any potential, since it wasn't a game yet. Nothing to win, nothing to lose, that's not fun...
The big issue was that I was scared to start working on "smart" enemies, since I've never tried making them in my 8 years of coding games.
But oh boy, did it pay off! There are now enemy ships to destroy, there is health to lose and a game to win. I also added a space station at which you can dock your ship (more on the space station in the next section). On top of that, I made a modular way of exchanging types of attachments like guns or thrusters with different stats, which will be very helpful in the future.
TL;DR:
- Added enemies with "AI" appearing in waves
- Added a modular way of attaching weapons and thrusters to ships
- Added space station (with future plans)
More plans
Every space station will serve as a hub in which you'll be able to repair/refuel/upgrade your ship, or even buy a completely new one. It will also be a place to meet people at i.e. a bar, cafe or lounge. Some of the people you meet might need your help with things like transport or protection (a.k.a. quests). As for buying new ships or upgrading your current one, I intend to reduce the cost if you provide part/all of the building materials. I do still need to choose between being able to exit your ship and walk around at a space station, or keeping it as just a menu. I realize that walking around is much cooler, but it would take much more time to make as I'm not very experienced with pixel-art. If I can't find an artist willing to fill the position, I will put out the question in the next devlog.
The stars in the background are/is currently one big texture, which is not optimal. I tried making procedually generated chunks which worked, but also didn't, so I didn't include that in this update. (Though i might add it as a hotfix)
To keep the final experience as good as possible, i will not spoil any specifics about the story in these devlogs. (except for some teasers >:D)
I'm doing these devlogs about every month so be sure to follow me if you're interested.
Files
Get Exploration: Light
Exploration: Light
A work in progress story-based adventure rpg
Status | In development |
Author | Rednax-Code |
Genre | Adventure, Role Playing |
Tags | 2D, Exploration, Pixel Art, Space, storygame |
Languages | English |
More posts
- Devlog #3: Entering Pre-AlphaDec 13, 2023
- Devlog #1: SpaceAug 28, 2023
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